/* Write a C++ program to perform the following operations on AVL-trees:
a) Insertion.
b) Deletion. */
#include<iostream> #include<stdlib.h> using namespace std; #define TRUE 1 #define FALSE 0 #define NULL 0 class AVL; class AVLNODE { friend class AVL; private: int data; AVLNODE *left,*right; int bf; }; class AVL { private: AVLNODE *root; public: AVLNODE *loc,*par; AVL() { root=NULL; } int insert(int); void displayitem(); void display(AVLNODE *); void removeitem(int); void remove1(AVLNODE *,AVLNODE *,int); void remove2(AVLNODE *,AVLNODE *,int); void search(int x); void search1(AVLNODE *,int); }; int AVL::insert(int x) { AVLNODE *a,*b,*c,*f,*p,*q,*y,*clchild,*crchild; int found,unbalanced; int d; if(!root) //special case empty tree { y=new AVLNODE; y->data=x; root=y; root->bf=0; root->left=root->right=NULL; return TRUE; } //phase 1:locate insertion point for x.a keeps track of the most // recent node with balance factor +/-1,and f is the parent of a // q follows p through the tree. f=NULL; a=p=root; q=NULL; found=FALSE; while(p&&!found) { //search for insertion point for x if(p->bf) { a=p; f=q; } if(x<p->data) //take left branch { q=p; p=p->left; } else if(x>p->data) { q=p; p=p->right; } else { y=p; found=TRUE; } } //end while //phase 2:insert and rebalance.x is not in the tree and // may be inserted as the appropriate child of q. if(!found) { y = new AVLNODE; y->data=x; y->left=y->right=NULL; y->bf=0; if(x<q->data) //insert as left child q->left=y; else q->right=y; //insert as right child //adjust balance factors of nodes on path from a to q //note that by the definition of a,all nodes on this //path must have balance factors of 0 and so will change //to +/- d=+1 implies that x is inserted in the left // subtree of a d=-1 implies //to that x inserted in the right subtree of a. if(x>a->data) { p=a->right; b=p; d=-1; } else { p=a->left; b=p; d=1; } while(p!=y) if(x>p->data) //height of right increases by 1 { p->bf=-1; p=p->right; } else //height of left increases by 1 { p->bf=1; p=p->left; } //is tree unbalanced unbalanced=TRUE; if(!(a->bf)||!(a->bf+d)) { //tree still balanced a->bf+=d; unbalanced=FALSE; } if(unbalanced) //tree unbalanced,determine rotation type { if(d==1) { //left imbalance if(b->bf==1) //rotation type LL { a->left=b->right; b->right=a; a->bf=0; b->bf=0; } else //rotation type LR { c=b->right; b->right=c->left; a->left=c->right; c->left=b; c->right=a; switch(c->bf) { case 1: a->bf=-1; //LR(b) b->bf=0; break; case -1:b->bf=1; //LR(c) a->bf=0; break; case 0: b->bf=0; //LR(a) a->bf=0; break; } c->bf=0; b=c; //b is the new root } //end of LR } //end of left imbalance else //right imbalance { if(b->bf==-1) //rotation type RR { a->right=b->left; b->left=a; a->bf=0; b->bf=0; } else //rotation type LR { c=b->right; b->right=c->left; a->right=c->left; c->right=b; c->left=a; switch(c->bf) { case 1: a->bf=-1; //LR(b) b->bf=0; break; case -1:b->bf=1; //LR(c) a->bf=0; break; case 0: b->bf=0; //LR(a) a->bf=0; break; } c->bf=0; b=c; //b is the new root } //end of LR } //subtree with root b has been rebalanced and is the new subtree if(!f) root=b; else if(a==f->left) f->left=b; else if(a==f->right) f->right=b; } //end of if unbalanced return TRUE; } //end of if(!found) return FALSE; } //end of AVL INSERTION void AVL::displayitem() { display(root); } void AVL::display(AVLNODE *temp) { if(temp==NULL) return; cout<<temp->data<<" "; display(temp->left); display(temp->right); } void AVL::removeitem(int x) { search(x); if(loc==NULL) { cout<<"\nitem is not in tree"; return; } if(loc->right!=NULL&&loc->left!=NULL) remove1(loc,par,x); else remove2(loc,par,x); } void AVL::remove1(AVLNODE *l,AVLNODE *p,int x) { AVLNODE *ptr,*save,*suc,*psuc; ptr=l->right; save=l; while(ptr->left!=NULL) { save=ptr; ptr=ptr->left; } suc=ptr; psuc=save; remove2(suc,psuc,x); if(p!=NULL) if(l==p->left) p->left=suc; else p->right=suc; else root=l; suc->left=l->left; suc->right=l->right; return; } void AVL::remove2(AVLNODE *s,AVLNODE *p,int x) { AVLNODE *child; if(s->left==NULL && s->right==NULL) child=NULL; else if(s->left!=NULL) child=s->left; else child=s->right; if(p!=NULL) if(s==p->left) p->left=child; else p->right=child; else root=child; } void AVL::search(int x) { search1(root,x); } void AVL::search1(AVLNODE *temp,int x) { AVLNODE *ptr,*save; int flag; if(temp==NULL) { cout<<"\nthe tree is empty"; return; } if(temp->data==x) { cout<<"\nthe item is root and is found"; par=NULL; loc=temp; par->left=NULL; par->right=NULL; return; } if( x < temp->data) { ptr=temp->left; save=temp; } else { ptr=temp->right; save=temp; } while(ptr!=NULL) { if(x==ptr->data) { flag=1; cout<<"\nitemfound"; loc=ptr; par=save; } if(x<ptr->data) ptr=ptr->left; else ptr=ptr->right; } if(flag!=1) { cout<<"item is not there in tree"; loc=NULL; par=NULL; cout<<loc; cout<<par; } } main() { AVL a; int x,y,c; char ch; do { cout<<"\n1.insert"; cout<<"\n2.display"; cout<<"\n3.delete"; cout<<"\n4.search"; cout<<"\n5.exit"; cout<<"\nEnter u r choice to perform on AVL tree"; cin>>c; switch(c) { case 1:cout<<"\nEnter an element to insert into tree"; cin>>x; a.insert(x); break; case 2:a.displayitem(); break; case 3:cout<<"\nEnter an item to deletion"; cin>>y; a.removeitem(y); break; case 4:cout<<"\nEnter an element to search"; cin>>c; a.search(c); break; case 5:exit(0); break; default :cout<<"\nInvalid option try again"; } cout<<"\ndo u want to continue"; cin>>ch; } while(ch=='y'||ch=='Y'); } |
OUTPUT
1.insert 2.display 3.delete 4.search 5.exit
Enter u r choice to perform on AVL tree1
Enter an element to insert into tree4
do u want to continue
1.insert 2.display 3.delete 4.search 5.exit
Enter u r choice to perform on AVL tree1
Enter an element to insert into tree5
do u want to continue
1.insert 2.display 3.delete 4.search 5.exit
Enter u r choice to perform on AVL tree3
Enter an item to deletion5
itemfound
do u want to continue
1.insert 2.display 3.delete 4.search 5.exit
Enter u r choice to perform on AVL tree2
4
do u want to continue 4
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deletion for leaf node is not working properly,,
Ну и реализация просто бешеная, без обид честное слово.
plz give me a parogram in c++ queue insartion and deletion just