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	<title>
	Comments on: C Program to impliment Fish Movement	</title>
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	<link>https://studentprojects.in/software-development/c-tutorials/c/graphics/c-program-to-impliment-fish-movement/</link>
	<description>Microcontroller projects, Circuit Diagrams, Project Ideas</description>
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		<title>
		By: Sabheen		</title>
		<link>https://studentprojects.in/software-development/c-tutorials/c/graphics/c-program-to-impliment-fish-movement/comment-page-1/#comment-64399</link>

		<dc:creator><![CDATA[Sabheen]]></dc:creator>
		<pubDate>Thu, 25 Dec 2014 09:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://studentprojects.in/?p=814#comment-64399</guid>

					<description><![CDATA[Thank you so much. Got just what i want]]></description>
			<content:encoded><![CDATA[<p>Thank you so much. Got just what i want</p>
]]></content:encoded>
		
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		<title>
		By: best review		</title>
		<link>https://studentprojects.in/software-development/c-tutorials/c/graphics/c-program-to-impliment-fish-movement/comment-page-1/#comment-34130</link>

		<dc:creator><![CDATA[best review]]></dc:creator>
		<pubDate>Thu, 09 Oct 2014 03:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://studentprojects.in/?p=814#comment-34130</guid>

					<description><![CDATA[This blog was... how do you say it? Relevant!! Finally I&#039;ve found 
something which helped me. Cheers!]]></description>
			<content:encoded><![CDATA[<p>This blog was&#8230; how do you say it? Relevant!! Finally I&#8217;ve found<br />
something which helped me. Cheers!</p>
]]></content:encoded>
		
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		<title>
		By: Sarah		</title>
		<link>https://studentprojects.in/software-development/c-tutorials/c/graphics/c-program-to-impliment-fish-movement/comment-page-1/#comment-8966</link>

		<dc:creator><![CDATA[Sarah]]></dc:creator>
		<pubDate>Wed, 26 Sep 2012 04:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://studentprojects.in/?p=814#comment-8966</guid>

					<description><![CDATA[I worked on a cgdarirte emulator for the NES many years ago when I was just getting into FPGAs. had an FPGA, some flash, some SRAM, and card-edge connectors for NES, SNES &#038; N64. We got the SNES and N64 working, and managed Tennis on the NES but with snowy graphics.The problem with NES of course is the asynchronous buses. Unfortunately we only had a single bus for the flash/SRAM on the board so the only option was to time-multiplex the two NES buses. We could generate a clock up to 80MHz on the board. I started looking at the timing in more detail but moved on to emulation of complete systems before I got to far into it. IIRC the access pattern on the CHR bus was actually less random than appeared on 1st glance and I deduced it would be possible to cache some data in the FPGA in order to reduce the number of accesses to flash/SRAM.I really should re-visit that project. I know a lot more about FPGA design now than I did back then. We got around 6 PCBS made and two boards assembled and it cost around AUD$1,000. Unfortunately we took a short-cut and used a custom DC-DC converter from another project   and we have no more of those. Won&#039;t make that mistake again! But the two boards should still be working.]]></description>
			<content:encoded><![CDATA[<p>I worked on a cgdarirte emulator for the NES many years ago when I was just getting into FPGAs. had an FPGA, some flash, some SRAM, and card-edge connectors for NES, SNES &amp; N64. We got the SNES and N64 working, and managed Tennis on the NES but with snowy graphics.The problem with NES of course is the asynchronous buses. Unfortunately we only had a single bus for the flash/SRAM on the board so the only option was to time-multiplex the two NES buses. We could generate a clock up to 80MHz on the board. I started looking at the timing in more detail but moved on to emulation of complete systems before I got to far into it. IIRC the access pattern on the CHR bus was actually less random than appeared on 1st glance and I deduced it would be possible to cache some data in the FPGA in order to reduce the number of accesses to flash/SRAM.I really should re-visit that project. I know a lot more about FPGA design now than I did back then. We got around 6 PCBS made and two boards assembled and it cost around AUD$1,000. Unfortunately we took a short-cut and used a custom DC-DC converter from another project   and we have no more of those. Won&#8217;t make that mistake again! But the two boards should still be working.</p>
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